rosekeron.blogg.se

Rivals of aether wrastor guide
Rivals of aether wrastor guide










rivals of aether wrastor guide

Not only does this give you great ground game with increased dash speed and wavedash speed, but it also gives you a chance to cover a projectile like zetter fireball or kragg's rock, then retaliate when you have the advantage of the read. This move is the same as the air, on the ground it serves a great purpose though. Can destroy fireballs, if you want to use it to corner a zetter and know hes running and fireballing. Acts the same in air as it does on ground, hold down to stay on the ground if you accidentally use it. This move is not for ground use, only recovery or gimps off top. *when I parry someone with low %, I use uptilt over up-B due to more movement options due to jump canceling the uptilt (jumping after any tilt hits.)

rivals of aether wrastor guide

I've landed insane 30%-40% kills due to this attack off parry or a bad DI because they dont expect a delayed powerful attack. For example!, You are following up your hits and reading his DI and he then decides to land on a short platform, wavedash under him and INSTANTLY U-Tilt, if you delay you will get parried or he will roll and dodge, or possibly retaliate. You really have to be careful with this attack, it is delicate, yet powerful at the correct times. This move has serious killing power so I love it, but the downfall is the startup. This move, also like the F-Tilt, has a rather slow startup, and a short duration lasting hitbox, so the move can be punished if used foolishly.

rivals of aether wrastor guide

This is the ONLY ground attack that reaches a short platform from below. I tend to use this move sparangly due to its ease to read/avoid/punish. Forward tilt is also not a bad option for covering edge from a couple units back to space it really safe, obviously doesnt cover high recoveries in this instance. This attack lunges Wrastor forward, changing where his HURTbox is (meaning Wrastors personal hitbox, not his attacks hitbox) This lunge requires a predictable startup time, but if you are reading the enemy well or predict a dash attack or a Maypul side-b then you can punish easily with a This moves final hit is a natural launcher, try to follow it up with an aerial since its easy to read if they get hit. This move is bad due to its lasting frames, slow animation, and disjointed hurtbox (sometimes). This attack isn't very great, but an interesting one for a couple reasons. The Jab-string can be canceled to other moves on connection with a player or Kragg's rock, meaning you can OR D-tilt] or something unorthodox to throw off their rhythm or DI. Wrastors Jab-string is a 3 hit string with a launcher at the end. This here ladies and gents is the famous jab. ***NOTE*** WHIFF LAG EXISTS, MEANING IF YOU MISS GROUND ATTACKS OR MISS AERIALS LOW TO THE GROUND AND LAND, YOUR CHARACTER STANDS THERE DELAYED AND YOU GIVE YOUR OPPONENT AN EASY COUNTER, DONT GIVE YOUR ENEMY EASY HITS!

rivals of aether wrastor guide

*DISCLAIMER* There is no frame data here, that is for my nerds, this here is a basic description of attacks and how I use them effectively. This is very useful for following up with aerials. ADVANCED TIP: You can cancel any of the Tilt attacks with a jump, once your attack hits your opponent, instantly jump afterwards and you will jump imediately, skipping the closing animation of the attack. Take a while and really study each attack and use for it, understand what moves are slow and which are quick so you dont get punished and can make the most of them. more basics! What more could you want but MORE information! Before you take to the skies, you need to understand and know what your options are on the runway. So far so good, now that the basics are out of the way. Some characters are impossible to edge guard if played correctly or on a big stage.Up-tilt being very strong is slow to cover short platforms or neutral footsies.Up-b sweetspot is like Jigglypuff rest range, you have to be making contact with the enemy, which is hard with no shield (high risk to reward sweetspot).Smashes are hard to land against intelligent opponents with great DI & awareness.Lightest character in game (KO'd early).Forward smash sourspot is KO material now!.Many interesting DI traps to be explored.Slipstream makes wavedashing and wavelanding incredible.Great horizontal speed ( In slipstream).Many different launchers in air and on ground.D-air surprise gimp for wallriders ( tip of d-air hitbox).Great spacing and priority on many aerials.Think of this as mama bird teaching you at a young age who you are and what you need to watch out for. First things first, we need to discuss the properties of the character before you attempt to spread your wings.












Rivals of aether wrastor guide